844 issues found

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when I try to export using InstLOD no file is written or anything the window just closes when I click export with no effect whatsoever. It does not matter what settings I use and it doesn't matter what file I use. I tried with an installation on another pc the same thing happened. iI didn't...More
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Bug
Submitted by clarence_764481

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Steps to reproduce in CC4:
Load a new hair which has some morphs.
Activate and Set Conformable area....More
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Submitted by 4u2ges

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Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
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Submitted by tvtom100

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Hello,
Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body.
Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More
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Submitted by Anim8ed

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link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time
Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
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Submitted by shadhaller

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Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
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Submitted by gamehatchers

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I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh.
The assets from the store here: https://www.reallusion...More
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Submitted by leeprobert

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Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
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Submitted by Ascensi

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I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
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Submitted by tech_232532

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I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4!
What could be the cause?...More
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Submitted by tokyozyouhou
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