Character Can't Use CC4/iC8 Animations After Import
Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig. 2. Test animations and Paint Skin weights as needed. 3. Export character using Blender Pipeline. 4. Import character into Blender using CC3/CC4 plugin. 5. Make minor sculpting changes (or not) 6. Export back to CC4 using CC3/CC4 plugin. 7. Try to test animations and they won't even show up as an option under the Motion tab.