808 issues found

0

Votes
New
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
  •  0
  •  164
Submitted by Ascensi

0

Votes
Released
When Re Importing a Character creator Actor, from Blender, the UVs for the teeth and eyes are scrambled.
Every customized actor that I had created in the past has been affected by this bug.
This started happening after I updated to CC4 Version 4.33 and sadly there is no way to roll back...More
  •  2
  •  176
Bug
Submitted by ligon05_

0

Votes
Active
On the page:
https://manual.reallusion.com/character-creator-4/content/enu/4.0/15_SkinGen/Basic-Concepts/Baking-All-Skin-Textures.htm
On step 3: "Execute the Modify > Bake All Skin Textures command."...More
  •  0
  •  136
Submitted by dave_872630

1

Votes
Active
Hello, I have seen my frame-rate drop drastically in viewpoint in CC4 after recently updating. I tried reinstalling and found that when the Headshot 2.0 the frames drop but while uninstalled the frame rate was fine. I'm currently just installing headshot when i need to use it and uninstalling...More
  •  3
  •  179
Submitted by ExE Production

0

Votes
Active
I installed the plugin properly and downloaded a basic Camila character. If I drag the skeletal mesh into any Map, it looks great. However, if I double-click the skeletal mesh to view it in the 'preview' screen, the skin is glowing. Is this a plugin bug? If I do the same steps on any prior...More
  •  3
  •  198
Submitted by johnnyvav

1

Votes
Active
A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details.
It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
  •  0
  •  146
Submitted by Mikay²

0

Votes
Released
I create my character "Kevin" in character creator.
Use skingen to set to 4K
Export head mesh to metahuman...More
  •  1
  •  284
Submitted by johnsongaric1

2

Votes
Active
Don't know if this has been suggested. How about painting weight maps for clothes like you do for bones and morphs? Could this be done in CC and this would be easier/faster then send it out to another painting program. I am new so please for give me if this is made though ignorance on my part...More
  •  2
  •  187
Submitted by bruceburnett8

0

Votes
Active
When I export characters with subdivision, the morphs are not exported....More
  •  1
  •  161
Submitted by Mikay²

0

Votes
Active
The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
  •  1
  •  238
Submitted by Mikay²
1 ... 26272829 30 31323334 ... 81