Votes
0
Product:
Character Creator 4
Version:
4.3
Status:
Active
Issue 10687
PBR materials and bones in Blender export
Hi
I would like to suggest some tweaks for exporting to Blender:
1) conform the bones to Blender's rigify without unuseful extra bones in arms and legs;
2) update the Diffuse texture nomenclature to BaseColor. "Diffuse" is a typical behavior of dielectric materials only (metals and liquids do not scatter light in the same way, so the term is improper if we are talking about PBR materials);
3) remove the Specular texture from the export, now obsolete and deprecated in PBR materials with the Metalness-Roughness method;
4) produce the complete set of PBR textures in the export: BaseColor, AmbientOcclusion, Metallic, Roughness, Normal Map (OpenGL), Height, Opacity, SSS, Emission…;
5) export all textures in one folder "Textures" and not in 2 folders and other subfolders, where you go crazy to find them all.

Thanx
OS: Windows 10
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Submitted byblenderhighschool
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