43 issues found

0

Votes
Assigned
https://www.youtube.com/watch?v=YHD9zR8cXbw
Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More
  •  0
  •  273
Submitted by fabio.alexandre.barletta

0

Votes
Not Reproducible
I'm creating a character on CC4 and I would like to apply two different gloves on each hand. I have two assets, bought from the content store. Both of them apply to both hands, so I wanted to use the new Delete face tool but I have an issue with it.
To proceed I applied a first asset and I...More
  •  2
  •  270
Submitted by avideau

0

Votes
Active
Most of us usually don't sculpt with smooth with wireframe in sculpting programs, it's extremely hard to see smoothness with wireframe render mode. To see smoothness we usually see the normal sculpt mesh and examine with lighting....More
  •  1
  •  264
Submitted by Ascensi

0

Votes
Active
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
  •  1
  •  258
Submitted by Ascensi

0

Votes
Active
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
  •  2
  •  257
Submitted by Ascensi

1

Votes
Active
Hello,
I cannot manage to make a character compatible for 3D printing.
- Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
  •  0
  •  255
Submitted by PhiBix

0

Votes
Active
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
  •  1
  •  254
Submitted by Ascensi

0

Votes
Active
Hi,
In Character Creator 4 => in "edit mesh" => there is "Extract mesh" and "Delete Face", but where is a button to "join", "merge" or "connect" 2 or multiple vertex ?
The attached pic : there is 2 vertex that are broken, and I want to merge or join or connect them into 1......More
  •  0
  •  235
Submitted by john_r_c

1

Votes
Assigned
A video I made showing my suggestion:
https://youtu.be/_SaEqtdINAQ...More

0

Votes
Active
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.
*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
  •  0
  •  235
Submitted by Ascensi
1 2 345