See Bones While Sculpting in Zbrush or using Edit Mesh with the Bone Gizmo
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of the model fit it. Since we don't have auto align, please allow the bones to be sent to Zbrush as a 3D model reference and or enable the Bone gizmo in the Mesh Editor.
CC3 characters allowed us to have auto position. Maybe Vertex Assignment can help users auto fit bones if they could select edge loops to have a particular bone centered inside it?
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