Hello When I want to export my avatar created with character creator 4.2 and i add the option "mouth open as morph" it puts me Fbx export failed. Can you help me please ?...More
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender. Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
When sending character to Zbrush..the character opens in Zbrush but when sending it back to CC4 it opens in CC3 and is deformed. I then tried this approach at the suggestion of Reallusion support team i copied all files from this directory:...More
1. Open project in CC4.01 eg. Camila / Coyote / Alika 2. Open Facial Profile Editor and click Edit Expressions 3. If Viseme section says "8+7 Phoneme Pair" click it to change to 1:1 Direct viseme set (it doesn't not matter if you choose to save a back-up or not)...More
1. By default the body is not sent to Zbrush 2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them 3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
Ever since the update when I go into "edit Mesh" select some faces, it seems as though the "extract mesh" and "delete face" features disappeared . . . they should be below "mirror copy" in the manual...More
Hi RealIlusion Team, I've just tried to export the Camila character in fbx format by going to File/Export/FBX/Clothed Character. I get the Warning: You have 30 times remaining on your current license. I clicked Ok and the "Export FBX" popup appears. Under the Target Tool Preset, there is a...More
Hi, I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4). After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More