Hello, I'm actually following tutorials to create props imported from external content like Sketchfab, And sometimes the quality of the mesh is not as good as it could be,...More
Hello, I made character in CC4, exported to Unreal 5 (working on both versions 5.3 and 5.4). I want to connect face meshes to Live Link, but I can't find good solution how to make blueprint for animation controlled by Live Link. I saw on internet that for CC3 (i guess) there is a couple of...More
im facing a issue where i want to buy some here that fits my character. but the download limit for trails is holding me back. i already bought many contents. somehow i would like to see that the limits of trail downloads can go up. it is now holding me back to buy more content....More
First of all: I am a very Big Fan of Realilusion and theyr Products !!!!!! I very much love Realusion and the developers of this Company !!!!!!!!!!!!!!!!!!!!!!! But: In times where we soon will face War in Europe and the Internet can get down, we need urgently the Manuals as PDF downloud...More
Hello, After I have loaded an image and checked "Activate sculpt morph" the sliders on the right of the screen do work but I can't use the area's on the head of my character with my mouse. It doesn't work. See image in attachment....More
When opening CC4, I get a warning in my content tab: "Failed to connect to the local data base. Please restart the content Manager. Reallusion Support...More
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4. I have seen several videos of the suggested workflow...More
99% of the time when I'm working with morphs, I only want to use the morphs that affect both Left and Right simultaneously. (For example, "Brow Width", versus "Brow Width L" and "Brow Width R".) Having all those extra sliders around makes it more tedious to scroll through. I'd like a quick...More
I want to create live lip sync in Unity, and I need the character to have independent lip sync blend shapes for sounds like 'Ah,' 'EE,' and 'Oh.' How can I achieve this? Also, I am unable to use the 'Jaw_Open' blend shape to open the character's mouth, until using the character preview tools...More