807 issues found

4

Votes
Active
I know this has been brought up several times already, but proper support for current UE5 skeletons with CC4 would be greatly appreciated....More
  •  0
  •  132
Submitted by DaGlassMan4797

0

Votes
Released
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
  •  2
  •  104
Submitted by jcorreajr2000

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
  •  5
  •  180
Submitted by bryanebentley81

0

Votes
Released
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
  •  0
  •  240
Submitted by spencerreeve

2

Votes
Active
Please add an option to keep hair (including eyebrows, facial hair, etc) visible while editing Skin and Makeup. I frequently find myself editing skin/makeup and thinking it looks good, only to leave that editor and decide my changes don't look very good with the fully dressed model.
I assume...More
  •  0
  •  126
Submitted by dan.goyette

1

Votes
Assigned
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
  •  0
  •  209
Submitted by dan.goyette

0

Votes
Active
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
  •  3
  •  167
Submitted by K_Digital

0

Votes
Active
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble:
Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider.
(1.ccproject does NOT, 2.ccproject does)...More
  •  2
  •  200
Submitted by K_Digital

0

Votes
Released
Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
  •  0
  •  179
Submitted by powerfulZ

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
  •  5
  •  165
Submitted by Ascensi
1 ... 11121314 15 16171819 ... 81