190 issues found

1

Votes
Active
Hi,
I love iClone for Characters - and wanted to see if you think it would be a good idea to provide CC as a plugin in Unreal for developers to use as an Avatar creation tool. We are building an app in UE5, and want players to customize avatars. There is no solution in the market that enables...More
  •  0
  •  229
Submitted by mohit_810276

0

Votes
Not Reproducible
CC4 gives me this error when trying to reimport a facial morph
this happens when using GoZ AND GoZ All
I have tried uninstalling and reinstalling both Zbrush and Character creator 4...More
  •  1
  •  228
Submitted by Magnetheadx

1

Votes
Not Reproducible
I recently brought a lot of characters and mapped all the morphs without an issue
but just now for only that one character, the blink for eyelashes imports but not for the head
I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
  •  2
  •  228
Submitted by ahingel

0

Votes
Active
Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
  •  0
  •  225
Submitted by foy

0

Votes
Not Reproducible
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result).
You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
  •  1
  •  222
Submitted by capt.force

1

Votes
Assigned
Hi there, has there been a solution for merge material crash yet?
Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
  •  4
  •  220
Submitted by surachit.songcharoen

0

Votes
Not a Bug
我从cc4.1导出的基本角色,嘴部的融合变形张不开嘴。...More
  •  1
  •  220
Submitted by a1315701643

0

Votes
Released
My CC3+ character has to be in a custom pose to have the fur properly bind to the body.
I have no problem sending the fibermesh over as a prop, then convert to clothing,
but once its clothing if I try to update the fibermesh fur on the character with a sculpt change, CC4 V 4.4.2405.1 crashes...More
  •  0
  •  219
Submitted by Ascensi

0

Votes
Active
As a developer using Character Creator 3 (CC3), I am considering purchasing Character Creator 4 (CC4) for creating new characters. However, I would like to know if there will be any limitations in serving users who are still on previous versions such as CC3 and iClone 7.
Is there a way to...More
  •  0
  •  219
Submitted by CMDesing

0

Votes
Active
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
  •  0
  •  219
Submitted by vtoddw
1 ... 6789 10 11121314 ... 19