Votes
1
Product:
Character Creator 4
Version:
4.2
Status:
Active
Issue 9340
Adjustments made in materials using Digital Human Eye shader lost when exporting to FBX
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.

STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)
- select the Material tab under the Modify panel
- select std_Cornea_R under the Material List rollout
- change "Iris Color" to bright red under the Shader Settings > Iris > Advanced rollout
- select file > Export > FBX > Clothed Character
- check "embed textures" and ensure FBX Options includes "Mesh"
- click Export
- enter a path and provide a file name, complete the export process
- open the exported file in Unity 3D, Maya or any other 3D application capable of displaying an fbx with embedded textures

Expected Result: The iris color would be approximately the same color red
Actual Result: The iris color is that of the Base Color (diffuse) texture in the Digital Human Eye Texture Settings rollout
OS: Windows 10
Attachment:
  • red iris in CC4.png
  • iris color in Maya after export to fbx.png
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Submitted byvtoddw
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