190 issues found

0

Votes
Released
hey,
it would be great if support DAZ G9 too ...
thanks....More
  •  1
  •  307
Submitted by davood.kharmanzar

0

Votes
Released
hey,
i tried to import facial morphs on CC 4.21 ...
but its terrible :[...More
  •  1
  •  1067
Submitted by davood.kharmanzar

0

Votes
Assigned
Hi,
I try the solution you provided. It works pretty well when I set the animation type to Humanoid. However I need the spring bones part for this animation, so I have to set the animation type to Generic, so I can not use the single exported animation to the Generic Tpose model. Do you...More
  •  1
  •  871
Submitted by coco.li_317067

1

Votes
Active
Hello, i was wondering if there is a possibility of a future upgrade to the plugins that would support mac computers just for opening projects with characters.
If we share a project with mac users unreal projects with a character refuse to open, in unity they do open (we prefer unreal) but...More
  •  1
  •  168
Submitted by kristof.van.rooy

0

Votes
Not Reproducible
It seems the Hub has detected a lower resolution than I'm actually running at and because of this I can't even see the export button!...More
  •  1
  •  1024
Submitted by greenwilliesjrsss

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

0

Votes
Not a Bug
我从cc4.1导出的基本角色,嘴部的融合变形张不开嘴。...More
  •  1
  •  220
Submitted by a1315701643

0

Votes
Not a Bug
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
  •  1
  •  265
Submitted by bhs_swlc

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
  •  1
  •  209
Submitted by ahingel

0

Votes
Not a Bug
I was trying the trial version of Cyberpunk Anna 2. I could not get the content manager to load it correctly so, I manually downloaded it and opened it in CC4. When testing the facial rig - full face motions, the eyes sometimes pop out of the head. The attached image is from frame 131....More
  •  1
  •  185
Submitted by animatedbeing
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