If I invert a .png texture, I see it now gray, but the launch dos show, it is a fully clear texture. This dos happen with all channels. More you can see here http://forum.reallusion.com/Topic309258.aspx?PageIndex=2&Update=1...More
If you have a PBR Substance with raised surfaces, they appear to reflect light incorrectly. Changing the Strength slider on the Displacement channel from +100 to -100 fixes the problem. My conclusion is the shader has the Strength value inverted somewhere. It's backwards and inside-out somehow...More
Once a custom slider has been created, with a custom "Slider Path', then that Path is not shown back in the Slider Editor whenever that slider get edited. 1) Create a Custom Morph Slider using a Custom Path. 2) Edit the Slider by clicking on the pen icon beside the slider....More
Hi, In the "Texture Settings (Y)" panel, in PBR mode, the ToolTip content message for the Metallic slot describe the Roughness slot while the ToolTip content message for the Roughness slot describe the Metallic slot....More
I can save a project within CC2, and it will save the mesh as hidden where specified, but an exported iAvatar loses its reverts to all mesh un-hidden. Steps: load iAvatar...More
Please note that running the RLSystemInfoCollector.exe must be done as an administrator or it will error out. I exported an FBX of a simple standard girl in t-shirt and jeans shorts. The most basic of the basic. Importing into UE4 was wonderful. Not a glitch to be seen, no iris discoloration...More
Load one of the Default PBR characters. With an item selected in the Appearance tab load the Appearance Editor. The material appearance is not consistent between the default state and when "Clear" or "Keep" are selected in the "Override" window. Attached are screen shots showing the Jeans...More
As there isn't an export license available for the Pirate Lady PBR; FBX export does not allow it however OBJ does. Steps: 1) Load up Pirate Lady PBR content in CC 2.0...More