29 issues found

0

Votes
Assigned
CTA5.01: Troubleshooting with Character imported SVG (via Inkscape 1.2.2) and some CTA-Animal-Character-Demos to de-connect separated bones-structures in Composer Mode, Bone Editor.
Connecting is possible (blue bones). But to delete/reduce/deconnect "connected" bones in Composer Mode is not...More
  •  0
  •  204
Submitted by BrandyDE

0

Votes
Active
Maybe this feature exist already but I didn't found it in the tutorial. As I used Blender 2D Animation Grease Pencil before, there was a really nice feature called "record animation".
This means to make any motion animation of some character by hand/mouse manually but automatically recording...More
  •  0
  •  200
Submitted by BrandyDE

0

Votes
Active
Will not open when does cuts out...More
  •  0
  •  186
Submitted by John.Latham42

1

Votes
Active
目前自訂的動畫儲存後只會自動生成靜態縮圖,或是可以手動生成靜態縮圖,但卻無法製作動態的縮略圖,可否提供使用者自行上傳gif格式的縮圖,或是軟體自動生成呢?...More
  •  1
  •  179
Submitted by iam.agong.90

0

Votes
Not Reproducible
The face 3-D tracker opens and under settings, for camera it has Animaze Virtual Camera, HD pro webcam C920 and Logi Capture. Only the Logi capture does anything, The Logitech webcam seems to be working fine and the little dots appear on the face as expected, I open Cartoon animator 5 and...More
  •  1
  •  166
Submitted by itisnickagain

0

Votes
Active
Hi,
I'm recently facing LOTS of problems with CA5. One of them is I'm trying to modify Ariel character to make another one. I already created my character's face on Inkscape but I couldn't upload it all on Ariel's face. So, I decided to replace one item by one.
Most of what I replaced turns...More
  •  1
  •  157
Submitted by doniakabadou17

0

Votes
Active
When I create a G3 character, the default is the front face, but in fact I may need the character to be sideways or turned around when doing animation. In this case, how should I solve it? Also create a side character? Is there any good solution?
Is there a way to automatically generate characters...More
  •  1
  •  149
Submitted by 4804419

1

Votes
Active
Currently, when creating a character, it only has the front face by default. It cannot move in different directions like moho software 360 degrees. I hope this problem can be solved. After all, it is very difficult to create multiple character angles. Because this is so important, various animations...More
  •  1
  •  141
Submitted by 4804419

0

Votes
Active
On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature.
Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More
  •  1
  •  133
Submitted by chuckle70

0

Votes
Active
A template with a tail and the ability to wag it....More
  •  0
  •  133
Submitted by JEM618
1 2 3