Create a character that supports 360-degree turning and movement
Currently, when creating a character, it only has the front face by default. It cannot move in different directions like moho software 360 degrees. I hope this problem can be solved. After all, it is very difficult to create multiple character angles. Because this is so important, various animations usually require the character to speak, move, and back from different angles. The current cartoon animator 5 needs to create multiple characters with different angles, which will increase the workload.
You can take a look at Feather 3D to directly draw 2D to achieve 3D effects, so I hope you can launch a function similar to the pinch-in character creation function in UE5, and at the same time, you can directly have 3D effects.
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