Exported Daz Genesis 3 characters that have the latest facekey DUF applied no longer automatically get their face shapes assigned in 3dXchange expression editor. Head movement works but nothing else. This makes it practically impossible to use Genesis 3 characters as mapping all the shapes...More
1. I have a custom pbr base color, normal and roughness texture on my cc character for the head only. 2. I export it to iavatar and open it in 3dx 7. 3. It loads for a while and then program stops responding and crashes....More
We here at the River Creek Sunburn Studios identified the Exchange Pipeline as a bottleneck for faster adoption of iClone software. Making the Exchange Pipeline free would mean more developers come in, more content is produced, and ultimately more people buy iClone in the process. Why is...More
3DXChange7.2 crashes when using the Latest version of the iClone_Daz_Genesis_Extension_v3_IC7. Only happens when I use the G2 face keys Steps: Load G2F in DAZStudio410PublicBuildWin64bit...More
FACE MAPPING STILL DOES NOT WORK WHY? I WANTED TO GET 3DXCHANGE TO IMPORT MY DAZ CHARACTER FACEMAP WITH DAZ EXTENSION TO USE FACE WARE BUT NO USE IF 3DXCHANGE CAN'T MAP DAZ CHARACTERS FACE CORRECTLY HELP PLEASE THIS HAS BEEN A ISSUE FOR YEARS NOW DO ICLONE INTEND ON FIXING IT?...More
3DXchange 7 seems unable to export certain props in FBX format, I'm using the Unity "Target Tool Preset", to export, but the software just crashes every single time I try. Yet, if I try to export the exact same prop (with the exact same export settings) from 3DXchange 6, it works flawlessly...More
I'm trying to import an fbx and convert it to non-human. after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone. I get this message: Export failed. Please check your access right to the folder and the disk space....More
the program locks up on reset scale then crashes if I un check that then it will crash a little later this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More