To create the situation where smoke comes out of the plane after it is hit, you must create a Particle Dummy and Link it to the airplane. |
1. Apply Fighter-Hit Smoke.prop |
|
2. Adjust its location to where you want to generate the smoke. |
![](image/Hlep-03-1.jpg)
|
3. Choose Link and click on the plane. |
A.When you decide to taxi the plane, right click on the plane and choose Move\Taxi, and then choose a point on the ground for the plane to start taxiing. |
![](image/Hlep-03-2.jpg) |
It should look like below when finished. |
![](image/Hlep-03-3.jpg) |
|
4. You can hide the red mesh when you set opacity of Fighter-Hit Smoke.prop to 0. |
![](image/Hlep-03-4.jpg) |
5. The plane will generate smoke when it moves. |
![](image/Hlep-03-5.jpg) |
6. You can choose to turn on or off the smoking effect simply by right click on the Fighter-Hit Smoke.prop and choose Effect On or Off. |
![](image/Hlep-03-6.jpg) |
|