773 issues found

0

Votes
Active
Dear Reallusion team,
as the title says, linking a prop to a character or another prop and unlinking it at a different position, reverts the prop to its original starting position. Video-link attached to replicate the issue
https://youtu.be/jtuQHauaw1o...More
  •  1
  •  35
Submitted by LABRATS

1

Votes
Active
As a content developer, user, and buyer, I must say the "Default things" filter needs to be added. Let me explain why :)
If we don't know which items are custom, there is a high possibility that we might unknowingly and unintentionally use another user's work in our own. For example, if we...More
  •  0
  •  35
Submitted by Ysharma

0

Votes
Active
We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
  •  0
  •  34
Submitted by alfredchen

1

Votes
Assigned
Latest iClone 8.5 (8.5.3300.1) simply crashes when trying to copy keyframes sometimes. I tried to narrow it as much as I could, but it's hard to find specific reason for the crash, I've only noticed that it happens when copying keyframes, and occasionally, when pasting them. iClone seems to...More
  •  1
  •  33
Bug
Submitted by a.vvrobel

0

Votes
Active
When I first installed buildingGen it worked fine. After a few hours I closed and reopened the plugin for a new building and now all I get is a ghost like image and no new building is created. Building samples do not load nor is there any menu.
Closing iClone, uninstalling the plugin, reinstalling...More
  •  1
  •  29
Submitted by franj

0

Votes
Active
Let's say there is a trigger to hit a falling ball. The name of the trigger is Firing Pin.
Every time the Balls falls, the Firing Pin hits the Balls.
Initial force 5000 and [Slider] constraint limits are applied to Firing Pin and it starts with [Frozen] Rigid Body....More
  •  0
  •  29
Submitted by J-Stone-Graphic

0

Votes
Active
Hi,
I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX.
However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
  •  1
  •  28
Submitted by keigo

0

Votes
Active
Character/Blendshapes were created in CC4 and likeness was created using Headshot and exported as an iAvatar for iClone8.5 with default settings (no LOD's). After bringing it into iClone and selecting the "Look at Camera" option with the character selected it does nothing regardless if a new...More
  •  0
  •  26
Submitted by maurice.go

0

Votes
Assigned
This appears to be a regression since 8.4. Upon selection a range on the Timeline using the "Collect Clip" row and exporting to Motion Plus, the "Motion-Plus Options" dialogue opens, with various checkboxes for controlling the output. Under 8.4, if I exported multiple times in a row, this dialogue...More
  •  0
  •  26
Bug
Submitted by dan.goyette

0

Votes
Active
1. Make a chain of bones and import it like a prop.
2. Try to move the bones, fk works.
3. Ctrl - click on bone at bottom of chain to make it blue, then click on a bone higher up in the hierarchy to make it yellow....More
  •  0
  •  25
Bug
Submitted by therealzizzer