834 issues found

1

Votes
Assigned
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal.
Description:
If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More
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Submitted by james978

4

Votes
Active
We need to update the cloth physics with ability to interact with the character body and not just collision shapes. Addtion we should be able to wight paint cloth for physic like we do weight painting for the bones....More
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Submitted by megaoutput

0

Votes
Assigned
When I apply motion to “death soldier” by Andre Peskier the arms do not get motion from motion file. They remain extended out as in T position. Worked on 8.32...More
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Bug
Submitted by pedrosura

0

Votes
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Since the update of iclone, I can't make it run properly. Animation lag, it crashes, it is very bad! While CC4 works just fine. Please help me fix that I have a lot of work to do....More
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Submitted by Sckript

1

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I usually add 4k noise to my characters and props to add realism but doing this on the camera makes more sense and may very likely, make me not have to use such high quality maps to make things look good -unless I have to use the characters and props in an external program like Omniverse that...More
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Submitted by Ascensi

0

Votes
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I tried to load a Character Creator 4 .fbx into a few different 3d engines.
Example: tree.js - face and clothing look great but the hair and beard are not correct.
I'm evaluating your iclone 8 and character creator 4 for upgrade purposes - the hair and beard exporting seems to be problematic...More
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Submitted by mdonogma

0

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Gekauft und noch nicht funktioniert auch die Neuen Programme nicht schaut selbst was ich gekauft habe. Bin ewig Kunde und habe nur einen Namen Udo Awe
und udomatisch@gmx.de
bin stinke sauer...More
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Submitted by udomatisch

0

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I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible.
*The Live Link could have preset option to load a template for Match...More

1

Votes
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I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
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Submitted by Mikay²

0

Votes
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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice
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