I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone. In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2 Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
Iclone 6 and 7 are very dissappointing......having used iclone 5 previously for previz work at my office ..I decided to download trial versions of Iclone 6 and 7 and found it to be very dissappointing and clearly not worth purchasing. While the quality of character meshes are suprerior, they...More
hi there, I found another bug... with substance PRB 200, namely when I start changing the value of focal length of camera, texure starts to move, details in attached video https://www.dropbox.com/s/q7fbyxml4db24n4/GameRecorderProject75.mp4?dl=0...More
When I turned on DOF for Indigo render and picked a focal point it always blurs my foreground and makes the background sharp so I am unable to change the focal point, pick a target or animate the focal point because Indigo won't recognise the settings. It only seems to turn on the Indigo DOF...More