1661 issues found

0

Votes
Not Reproducible
The character i have created, has a kimono and the sleeeves in iclone flow, but in unreal they are rigid....More
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Submitted by HooDooPhonix

0

Votes
Released
When rendering with Iray ( last update ), textures using Substance files are not computed. Result is a white object.
Iray only takes into account texture images....More
  •  0
  •  863
Bug
Submitted by BGe

0

Votes
Active
Normally is F used for "frame selected".
So it needs maybe another hotkey, which frames the selected item, just by dollying closer with the camera (and not changing angle).
In bigger scenes is navigation very hard, when you want to see an object close from the same perspective angle....More
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Submitted by cgi_468384

0

Votes
Assigned
If the Avatar is not in the HOME position when conforming clothing the following happens:
1. Select clothing to Conform.
2. Press "Calculate Collision"....More
  •  0
  •  689
Bug
Submitted by paro_3453

7

Votes
Active
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
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Submitted by will2power71

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
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Submitted by Ascensi

8

Votes
Active
Please introduce an Octane Render plugin for iClone 7.8 (free, paid doesn't matter). I used it in DAZ Studio and it gives an excellent and better output. So I don't know why you guys at Reallusion are unnecessarily dilly-dallying with the idea of introducing an Octane Render plugin for iClone...More
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  •  903
Submitted by souwrit.ray2009

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
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Submitted by hm7063

0

Votes
Closed
Step :
- Changement of machine, new computer installation Faceware for Iclone
- Deactivated all licenses on the old machine...More
  •  1
  •  617
Bug
Submitted by charly Rama

0

Votes
Active
I'd really like to be able to animate the displacement channel but only have specific areas be influenced.
For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model.
This concept could be good...More
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  •  692
Submitted by Ascensi