PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
When I moved my custom content (specifically iAvatars) from the custom pack to a pack I made called Characters the files got mislabeled. It appears as though the files got named the wrong names but the data did not get overwritten. This happened when I selected multiple Avatars from the custom...More
we need a plug-in or a morph to create and design hair , not to use (blender , . . . . ets) and a terrain maker looks like (un4 terrain ) more realism ....More
Hello, The Morph Creator displays an error message (0x00007FF69B9F123F) when I try to use it. The error pops up when I click on "Update Morph to Iclone" button. It happens even if there are no morphs added. The Morph Creator crashes, but Iclone 7 remains open. From what I gathered, the...More
This is about cameras targeting a couple areas and have them repeated rendered/projected in the scene on 3d models such as windows or TV so that when you move the main camera gets world coordinate perspective view/angle of all the local cameras. A skyscraper with a few materials that are...More
One of the only things I miss in iClone that Daz does, is be able to view through lights, particularly spot lights, like a camera, for positioning. So much easier and waaaaay faster to tell when you have it right, and for fine tuning. Thanks for considering, Nicole...More
There is an inconsistent issue occurring in iClone 7 when soft cloth physics is activated. When I run the previewer in iClone, the physics simulation will start, but about 100 frames in, the program will freeze and I will get a memory unreadable error message and I am forced to close the...More
Description: - after unlinking an object (prop, character) its pivot coordinates are not updated to world coordinates, therefore remaining wrongly in the world with previously relative coordinates. Consequently, at relinking (ie directly link from object to another) its pivot coordinates are...More
I noticed a problem when an object is about to leave or enter the camera range (see the gif attached). The problem happens here near the floor, the ambient occlusion is noticeably going on/off and it's doing the same thing for each step of the stair if the camera keeps going up. I also attached...More