Best would be to license Ikinema Action for iClone and open up iClone to more mocap hardware. Also multi-character capture would be appreciated....More
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g: * A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
I actually have three suggestions if you'll indulge me. As a DAZ user, I was thrilled when I learned of iClone's team up with the platform. I especially like the fact that I can use g6 Hairs on DAZ characters. That said, I wish there was a way to apply more of the physics enabled props...More
I have many files that are no longer open, (corrupt). I would therefore like to have an opportunity to analyze and repair them even if some parts are irreparable, so you can get back a little of what's left....More
It would be great to be able to remap keybindings for certain windows and features in Iclone 6 and future versions. In IC 5, I liked the fact that the - and = sign were to minimize and maximize the timeline. However with IC6, it was changed to Alt + or Alt -. That's just an example. Would...More
I have bought numerous things in your store. When I want to buy a new offer, it takes time to check if I own some pack (For example, the 100 CC models are sold with Hair style, I am not sure to have it, I have to parse all the history to find it). Here's my suggestions:...More
I do not like the Puppeteer controls. They are clunky and imprecise and impractical for any sort of complex animation because you're constantly clicking back and forth between the viewport and the puppeteer window. HumanIK is already implemented, so there's no reason not to have the option...More