As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
This is sort of related to issue 318 which addresses the problem that it's sometimes difficult to remember whether an asset has already been purchased. Here however I would like to request the ability to create a report in iClone for all assets that are visible to the application. This report...More
Dear Reallusion iClone 6 Developers, Currently per my knowledge regarding physics collision among characters in iClone 6, it is still not possible, if it happened, it just pass through. A character will pass through another character without any collision forces being detected. I believe...More
I find Maya's method of scene navigation ZOOM, PAN, ROTATE to be a very natural approach. When I go to IC it becomes frustrating to move around the scene. Especially in large environments. Would it not be possible to have a preferences option that says something to the effect "Work like Maya...More
There is an amazing wealth of information buried in iClone Forums from amazingly talented contributors. Suggesting to add more structure by grouping content into "Goal Oriented Sub-forums" 1. iClone Cinematography (Lighting, Camera settings etc)...More
This is about a functionality I had on another rather large software application once upon the time (might have been one of those Autodesk applications), that it was able to function in a learning mode which included things like more descriptive tooltips. This request was prompted by these...More
Ability to make constraint objects with simple on/off animation controls. Also the ability for the constraint to fire off a pose. So if you have a constraint ball when the hand comes in contact with the ball it fires off a gip hand pose. Also constraints working with collision and collision...More