These new features will use 88% less memory for your entire iClone scene. This means scenes 8x larger and more detailed are possible. It will also render 2.4x faster. It automatically optimizes everything in your scene and produces finer details. It works also in the form of adaptive refresh...More
The speed trees have got to be the single most useful plugin for scene creation in iClone, but planting the trees is tedious at best. This is because the function for distributing trees will only work on one species at a time and distributing it by a square is about the most inefficient means...More
Please please please... make all "numeric entry values" more responsive. Clicking on the up or down arrow and holding (and waiting) is turning my hair grey! ;-) Lights in particular... it's incredibly frustrating to have to 'guess' how much brighter a light should be and then enter a value...More
snapping keys sliders indicating when they have keyframe (eg move along the timeline and see morph values turn red as they pass over keyframes) right click undo (so very very useful)...More
have a character look at a object but all this to be a simple key range which could be moved/copied on the timeline with falloffs e.g. two characters talking. One character is set to look at the other....More
Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as...More
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
I'm not sure how Feedback Tracker makes its decisions, but it would be better if it worked in both directions. It should send me an email telling me that someone has addressed my issue, and it should ask me if my problem is solved....More