507 issues found

7

Votes
Assigned
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
  •  5
  •  2776
Submitted by Rampa

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed project Default...More
  •  3
  •  2774
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
When uploading contents to Marketplace using the Content Uploader, I found that CC Accessory files seem to get rejected. I am able to upload CCCloth items and when I turned the CC Accessories into iProps, I was able to upload them but I could not upload the CC Accessories directly.
The error...More
  •  0
  •  2765
Submitted by Lord Ashes

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a random project...More
  •  0
  •  2762
Bug
Submitted by Feedback Tracker Admin

2

Votes
Active
Good DoF use could add extra depth and dramatic movement to the most mundane story world.
1. Dynamic key-able Auto-focus crosshair
- with falloff control for "Sharp Area"...More
  •  1
  •  2761
Submitted by Bellatrix

2

Votes
Active
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g:
* A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
  •  0
  •  2757
Submitted by Tarampa Studios

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
  •  2
  •  2757
Submitted by Bellatrix

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random G5 character (e.g. Chuck)...More
  •  0
  •  2748
Submitted by Feedback Tracker Admin

5

Votes
Active
Hello RL,
height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop.
This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
  •  1
  •  2746
Submitted by RobertoColombo

12

Votes
Active
To have the possibility to add multiple water elements, and also be able to mark the center position of each one.
This helps to create lakes, ponds, channels at different elevations (e.g. in a mountain scene) without having the highest water flooding everything around....More
  •  1
  •  2744
Submitted by RobertoColombo
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