121 issues found

2

Votes
Active
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
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Submitted by Holger.Schwedt

0

Votes
Not Reproducible
I've been exporting my Daz Genesis 8 models into CC3+ (CC4 extended) for a long time. I prefer this way because my textures are set for CC3, not for Daz Standard which the new "Create Character" button utilizes. (I thought that button was for anything we wanted moved into a human form, not...More
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Submitted by elec_pikachu

1

Votes
Assigned
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information).
When I hit the "timeline" button, the timeline window doesn't open.
The only way to get the timeline window to open is to go to workspace...More
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Submitted by barca-8

0

Votes
Active
Especially when using CC4 characters the menu interface is almost unusable for managing assets.
Apart from the fact that is opening on a different screen than the timeline is, you can only scroll through it with mouse wheel or keys but lot of time it gets closed unexpectedly.
Also characters...More
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Submitted by martin.mejzlik

0

Votes
Active
Iclone 8 v8.4 crashes every time I attempt to open my character file. I recently upgraded to v8.4 and now iclone 8 crashes every time I attempt to open my character....More
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Submitted by jbradascio21

1

Votes
Active
Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

0

Votes
Active
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
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Submitted by martin.mejzlik

0

Votes
Active
I'm wanting to create an animated film that will involve 20-30 scenes / sets.
3 main characters will be part of those scenes.
I'm thinking I will (should?) have a different iClone project for each scene / set, just to keep things manageable / modular....More
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Submitted by barca-8

1

Votes
Active
In Iclone 7, I could link a Camera to a Character’s Root Bone and it would link the actor’s position to the camera, no rotation.
In Iclone 8, the position and rotation is inherited, so the Camera shows a jerky motion as it is linked to the actor’s position and rotation. I have none selected...More
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Submitted by pedrosura