697 issues found

0

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If you select a subset of text and then set the in and out markers in the correct places for that selection, it tries to align with different in and out marker locations than you selected. It will change the in and out markers to something else once it fails or in the rare, weird case where...More
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Bug
Submitted by bad_character

0

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Hello,
I would like to suggest an ability to expand content manager while working with it on second monitor. There is no any functionality right now except moving window borders. I see the most convinient way is to double click on window title. Right now, double clicking in title just swaps...More
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Submitted by RoughDude

4

Votes
Active
Hello
Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More
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Submitted by dredziodred

1

Votes
Assigned
Please note that I have three (3) problems related to Legacy Particle Emitters and the Life parameters (Min and Max.)
1) Documentation: iClone v8 Legacy Particle Life parameters (Min and Max) are now set in Seconds in the application, but the online documentation still shows them as Frames...More
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Submitted by BiggsTrek

1

Votes
Assigned
When creating an AccuLips script, I'm finding that the audio is auto cut short by about a second or so compared to what is actually contained in the file. Attached are two audio clips that cause this to happen when processed with AccuLips.
To reproduce this:
- Open iClone and add a character...More
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Bug
Submitted by dan.goyette

1

Votes
Active
seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
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Submitted by davood.kharmanzar

2

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Active
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
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Submitted by dan.goyette

1

Votes
Assigned
This is a very confusing UI implementation that I consider to be a bug, since it took me hours to figure out what was actually happening, and led me to believe there were several other bugs present in the software.
In short, when trying to edit a Lip Options element on the timeline, the position...More
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Bug
Submitted by dan.goyette

1

Votes
Active
If you drag a Motion onto the timeline, and it's long enough to overlap an existing Motion to the right of it, iClone simply deletes the Motion that it overlaps with. It should instead automatically fade between the two motion, exactly the same as if you had dragged the motion into an empty...More
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Submitted by dan.goyette

1

Votes
Active
There needs to be a way to resize the UI in both IClone and Character Creator. Even at 4k resolution the UI is gigantic, to the point that the actual 3d viewport is TINY if you are going to actually do anything.
Compare an open scene in IClone with a similar scene in Unreal, Unity or 'any...More
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Submitted by gekido
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