37 issues found

0

Votes
Active
iClone8's drawing is of poor quality and cannot be shown to everyone without Unreal Engine, but if you use Unreal Engine for drawing, you can use metahuman from the beginning, so there is no point in using iClone8.
The drawing engine of Character Creator 4 seems to be different from iClone8...More
  •  2
  •  162
Submitted by yoshihi

0

Votes
Assigned
When I create a new Scene the "Shadow Catcher" moves in -X Y and rotate -X permanently. Also new placed Objects I can see in the viewport the rotate and fly away fom me.
How can I avoid this behavior?...More
  •  2
  •  198
Submitted by info_522051

0

Votes
Active
So i have in the past export physics of cloths and hair on an fbx. Now on the new version of iclone 8.1.2 i can't
Support was unresponsive for about a week, and i m left with nothing.
Thankfully it wasn't a work for a client, but a personal project....More
  •  2
  •  236
Submitted by iosifidis90

0

Votes
Released
It goes for both CC and IC. Not sure if it is a bug or it was done intentionally.
If intentional, I wonder why it was done?
Yes, Hair do not perform well when Soft vs Soft is enabled. But that is NOT the reason to disable it completely, when the hair is at the scene!...More
  •  2
  •  282
Submitted by 4u2ges

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
  •  2
  •  286
Submitted by Ascensi

1

Votes
Active
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More

9

Votes
Active
For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature.
I like "spring...More
  •  1
  •  195
Submitted by isaacnaac521

0

Votes
Not Reproducible
When the previous undo is not finished, if you operate the next undo with Ctrl + z, the software freezes in an hourglass state and the software is forcibly terminated.
Repeating heavy undo processing increases the probability of forced termination in the same way.
Please modify the program...More

1

Votes
Active
Hi there, I am a really big fan of iClone, I've found that trees made by SpeedTree can NOT be used as trees.iTree, is there any way to convert trees produced by SpeedTree into iTree contents so that 3D designers can use trees customized to their heart's content? Thaaaanks.
P.S. Trees in iClone...More
  •  1
  •  245
Submitted by dfg113114

7

Votes
Active
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible.
In either iClone, CC4 or both.
Thanks...More
  •  1
  •  395
Submitted by wintoons
1 2 34