121 issues found

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
  •  1
  •  132
Submitted by smaga388

0

Votes
Active
Import facial animation data from FBX. An FBX of same format as what iClone exports when exporting clothed character.
iClone currently does this with body animation data. Can repimport FBX into iclone for further edit to body animation track.
The same for facial animation track would really...More
  •  0
  •  132
Submitted by emmanuel.68.777

0

Votes
Active
I can't pay...More
  •  0
  •  126
Submitted by hungrutc.94

0

Votes
Active
This has only happened for years, so I finally decided to post this.
In CC4, send character to IClone.
Then once IClone opens, add a point light....More
  •  0
  •  125
Submitted by Data Juggler

1

Votes
Active
seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
  •  0
  •  121
Submitted by davood.kharmanzar

1

Votes
Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
  •  2
  •  121
Submitted by KaderOuatt

0

Votes
Active
Overpriced
hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More

0

Votes
Closed
When attempting to render either still images or animation sequences, pixelated dots appear on all my characters faces except when the camera is zoomed in. To replicate the issue, one would merely need to load a scene with any character, adjust the render settings, and then choose the render...More
  •  3
  •  117
Submitted by StormGrrl

0

Votes
Active
Maybe since this can be added to UE5 maybe iC8 should have it as well. It should also enable users to use VR with iC8 for walkthroughs etc.
https://www.youtube.com/watch?v=KaAxGr_xck4&ab_channel=BadDecisionsStudio
I've suggested to other artists that they could potentially scan an entire...More
  •  0
  •  105
Submitted by Ascensi

0

Votes
Active
Shoulders are always back after export.
I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards.
So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
  •  3
  •  102
Submitted by michaelmat85