DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
The Settings.ini file is meant to be able to change certain render parameters after export. However, this file is ignored by the renderer. To test this, do the following: 1. Export a few frames of a scene with, for example, # of iterations = 150 and export resolution at 1280x720. Export option...More
If both the prop and sub-prop were animated at some point and you wish to apply Remove Object Animation (ROA) to the prop, the result is unpredictable. To have all "freeze" at a given frame, you have to apply ROA to ALL sub-props first. And for complex hierarchy you have to start from the...More
Hitfilm only supports .ma Maya camera import, please make that an option for camera import, I'm sure it would be helpful for Maya users too, but really important for Hitfilm....More
This behavior might affect the ability to tweak an mdl material and test it on the fly. An advanced user may be willing to frequently adjust parameters and settings within the given .mdl material source code and test the result. However, iClone would never refresh the material after the...More
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash. It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
mi notebook is dell alienwere m15, direct x 12, after many time i restart the iclone program and the icons are bigger than before, what may have caused this problem??...More
Hello. I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose. The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine....More