To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
Hello. I was busy animating in iClone when my Preview camera suddenly stopped working. Its like it has a keyframe because when I scroll through the timeline the preview window moves between two points, but its stuck there, I cant move it manually like i always do. I tried restarting iclone...More
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*, the camera would be deleted as well, but the camera phantom would remain in the scene. In addition, in 10-15 seconds iClone would crash....More
Same as x y z but for rotational values. Many times I have to update a prop and often I would have to copy and paste each rotational value manually so tedious....More
A simple addition to the right click menu in the Timeline. Select a keyframe or more of either the hands feet or torso in the motion track and Ctrl+C then move to the desired timeline location and right click to "Paste to world location" You want to keep a foot at the same location between...More
Hello! I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi) A lot of great software support it and I think it can opens for new possibilities....More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More
Example 1: I render a PNG sequence, all goes fine and the result is perfect. Then later if I try to render an MP4 video (even from another iClone file, even after closing/relaunching iClone) the video is not created, not even the temporary file for it. The render seems to proceed correctly...More