Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos. Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
When you delete a texture map, it normally disables the tool bar until you select another available map for the SAME material. However, the tool bar remains disabled, even when another map is selected. To enable it back you need to select a different material instead. This behavior cannot...More
I select iRay render window. I select the range from 1 to 200. I select either Save MI scene or iRay Standalone Render (Save MI Scene). The progress bar gets stuck at one percent (1%) and then shows not responding nad then crashes later on. I'm at my wits end trying to figure out why this...More
When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value. Please fix....More
It doesn't matter if Global illumination is enabled or disabled.. if GI Indirect Light is enabled then the iClone renders contain light flicker and is seen at particular camera angles. When rendering, Specular Tracing is also enabled but again only the GI Indirect Light seems to be the determining...More
Project file seems to be corrupted, unable to do Iray renders, gives me a .im create failure Iray preview, comes up right away, and will not preview at all. Uploaded the project here:...More