When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
Having used iclone for many years now we have become increasingly frustrated at the quality of the ´water´ product. The water needs to be re-done to bring the realism up to the standard of even the simplest of other apps. Sure the calm water is ok and with correct lighting can seem pretty...More
DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
Referring to Can(RL)'s post https://forum.reallusion.com/FindPost402799.aspx Virtual Human Textures appearing in Iray material list with default of MDL "Auto 1.0" may need to be reset to "Auto 1.1" in order for them to be displayed correctly....More
Since there are functions to Add keys to a material component we also need functions to Remove keys. Example: Have: def RLPy.RIMaterialComponent.AddDiffuseKey(self, kTime, strMeshName, strMaterialName, kColor)...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late. It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More