Also need to be able to add transitions curve presets to material keys. Need: def RLPy.RIMaterialComponent.AddTransistion(self, kTime, strMeshName, strMaterialName, kTransistion)
Also need to be able to get a list of keys: Need: def RLPy.RIMaterialComponent.GetKeys(self, strMeshName, strMaterialName) # returns a list of kTimes where keys exist.
The remove key and get keys is probably applicable to other areas as well.