Hi RL, during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix: 1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
When using AO the effect causes jaggy artifacts around the edges of objects in the scene, I've attached an image, it's just a simple arc shape lit with directional lights, I've maxed out all AO settings to make the issue as visible as possible. The image was rendered at 1080x1920, using 3x3...More
One of my biggest sellers on the Marketplace was my AgeGen substance for CC3 avatars within Iclone 7. After the recent update I have discovered that my substances, when applied to CC3 avatars (am in the process of updating the substance to CC3+), blur the base texture obliterating the detail...More
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application... Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
I say "broken" because if this is a fix, it is a disaster. In Iclone 6 the outline feature was constant (AFAIK) in that a one pixel outline (outline width 1) remained one pixel no matter what the scale of the final render. In 7.3 it appears that the outline is not only thinker, but that it...More
The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7. When trying to edit the character back in CC3 from Iclone. The model look good in CC3. Not sure where the problem is occuring. Attached screenshots....More
It seems Daz Characters are not rendered correctly with some of the particle effects in IClone. Both Dust storms and fog make the character's hair transparent. I don't have this issue with CC characters, but basically just Daz characters who have been imported through 3dXChange and into IClone...More