178 issues found

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Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley

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I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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Submitted by dh93

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The option for orthogonal view is only for the preview camera that you cant animate
Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More
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Submitted by ahingel

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Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use:
1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
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Submitted by Ascensi

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We really need this rather than having to do more work to make props blue or green and have to key them out https://www.youtube.com/watch?v=6vaUXdZzy0c Daz already has this going for themselves!
My aim is to Render/export characters with background alpha and custom matte shadows for Davinci...More
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Submitted by Ascensi

1

Votes
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As of the new update, Popcorn FX do not create light on its own.
Create a new project, create a prop or character, and turn on the flame thrower effect from Popcorn FX. There is no light from the flame....More
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Submitted by dante1st

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You can get really good color correction for your films using the LUT Filter Effects.
I have noticed that some filter effects (or a combination of them) change the way certain PopcornFX effects look. Take fire for instance, sometimes the filters can eliminate the smoke from the fire altogether...More
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Submitted by james_muia

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The idea is self explanatory.
https://gizmodo.com/deep-learning-is-making-video-game-characters-move-like-1839470848...More
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Submitted by Sifr

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These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi

1

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Hey Icloners
as we cruised the internet we found this impressive and promising NEW piece of software.
More Information please find under both Links. It is really amazing....More
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Submitted by 2IDs media:design
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