Every time I am in the timeline and I use VISEME, to make a change or delete, there is a substantial delay before the change takes effect. Also I have noticed, now, when I animate there is now a delay. I have a brand new computer with 32 gigs of memory and an incredible graphics card. Can...More
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
These errors come up every time I close the UE Editor. It only happens when the LiveLink is enabled and the files are copied to the project. Doesn't happen on a new project unless I set it up for iClone Unreal LiveLink. I have attached both error reports. It also won't pass validation check...More
Bugs: So it would crash baking IBL at 4096x2048. Worse yet, the registry values OnlyShowDiffuse and OnlyShowSpecular would stuck on 1. Most users would not know that, while any project opened after the crash would not properly render and displayed in view-port until values are set to 0 manually...More
I can't export usable png sequense with transparency when i have glow enabled. It creates artifacts. You can see them when you play the sequence. They look like big squares semi transparent....More
When rendering hair, I encounter visual artifacts, especially when the camera is close. The artifacts only occur when rendering with "Optimize with Full Screen Render" or Super Sampling enabled (see IC771_hair_render_FS.jpg and IC771_hair_render_SS2.jpg). When rendering without these settings...More
For some strange reason, when I install the plugin for 4.24 everything works as intended except when I close my project. After it is completely closed I get the crash report window. Everything works fine while in editor, just seems to bring this up each time I close the project. I have a licensed...More