I see that other people have been given a solution to this problem, but the answer is not public. Please help. GPU reporting out of memory when only about 5 percent is used....More
I used iclone7.83 to motion the DAZ model. If you don't have hair, the motion works fine. When the physics of the hair is turned off, the GPU activation rate is 85%. However, if you change the hair (DAZ model hair) to digital human hair, it will move like slow motion during motion playback...More
Exposing the keys of a motion track using Sample Motion Clip Optimize results in a sliding issue. A side by side comparison can be seen in the below youtube video link, with two avatars using the same motion. Once the keys are exposed using Sample Motion Clip Optimize for the avatar on the...More
Cannot download the updated Hand Gestures Puppeteering 2.0 and Smooth Camera Follow 2.0, The shopping cart seems to lock me off from completing the transaction because I have it already. That may be so yet I cannot download the updated version to install. Could you assist? Regards... Don...More
Problem: When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines. Expected behaviour:...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
I saw here a suggestion and it wroted in 2018!!! Now i make a new. Why have not undo redo History in IClone? If i want to work fastly it is necessary but ti is not a big job for a developer....More
Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project. Unreal Livelink Animation Sync I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More