577 issues found

0

Votes
Released
It would be nice to show all the content you have downloaded. Same format as other content on the hub show installed content, available content, and the ability to uninstall. The downloader you have is to basic you should be able to download multiple products at the same time and see their...More
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Submitted by delebash

3

Votes
Active
I really like iCLone but I find I'm spending most of my time fighting the camera. Why can't you just have standard industry camera controls (alt+LMB to rotate etc)??
Not only this, but when rotating the camera, it sometimes rotates around arbitrary points/ or the world center even with nothing...More
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Submitted by simon_20140205222146880

1

Votes
Active
Dear Team Reallusion Developers,
It will be great to have a Hair Creation and Grooming feature in HeadShot.
Thanks and Regards...More
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Submitted by uvz

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
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Submitted by Ascensi

2

Votes
Active
If it serves a purpose to have the Object Related Track turn off by itself, can you at least let me have the option to not have it turn off automatically?
I had to make undos thousands of times just because I'm editing the wrong track because the Object Related Track decides to turn itself...More
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Submitted by Dragonskunk

0

Votes
Active
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

0

Votes
Active
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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Submitted by dh93

0

Votes
Active
It's odd that in the timeline there is a setting for materials but you can't edit its UVs.. and there is no option to animate the transform. I don't understand why this wouldn't of been included? It's pretty normal to animate the sun going down and this could be as simple as adjusting the...More
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Submitted by Ascensi

0

Votes
Active
Please pass this on to the development team
suggestion
Hi team...More
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Submitted by r78zj99
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