To recreate, apply the casual jacket to a character in CC, send the character to iclone and render an image, you can see the results I'm getting in the attached images, as you can see there's a thick line around the clothes, I changed the background colour to red to make the problem more visible...More
Title says it all. Whenever you collect clip and "Add to Perform" for props, the very first frame is multiplied 12-16 times at the beginning of the clip. The only way to fight it, is to break the clip and delete static frames on the left. See forum thread for video: https://forum.reallusion...More
Happens every time when using IBL visible as the 'Sky'. Position of IBL image in Indigo Renderer plugin does not match what was exported from iClone 7. THANKS!!!!!!!!!!...More
iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More
Hello, I have an iAvatar file with set of few morphs which IClone can't export as Unreal preset due to its crash on the 67%. It appears that this bug occurs due to combination of morphs, as when I randomly remove one from that set the crash no longer occurs. In order to reproduce just import...More
If you have an object which the opacity slider is not set to 100% opaque you can NOT use it as an emissive object for GI. You can demonstrate this to yourself by turning off IBL and all lights in a scene, turning on GI, and putting a cube on top of a plane. Set the material on the cube self...More
I have encountered several .mi files that have contained corrupted characters in them. When you try to render, Iray produces and error (thankfully) that indicate the line number containing the error, so it is possible to manually fix the problem and attempt to render again. OBSERVATIONS:...More
When a glow map is added to the mesh on a particle emitter , they are visible through all objects. Nothing in front of them can hide them. see video : https://youtu.be/8hu3M73C3hk...More