Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
According to the iClone manual, LOD does change tessellation level of the object: "LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
At this time you support VESA 4k (3840x2160) as a rendering target resolution. The film industry uses a slightly different resolution, called DCI 4k, or 4096x2160. Adding that as a target would be a big win for content creators, and is probably trivial work...More
This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy I stated 2 problems back then: 1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More
On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting. I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
I would Love to purchase some High Definition Muscle Map Male and Female Avatars to use for numerous projects! I predict that you will sell a lot of these characters if they are created! Also if you can get someone to create some ancient historical figures, such as Thoth, Hermes, Egyptian...More
I use Keepass to maintain my User Names and Passwords. Your site is one of several that seemingly refuses to accept input from Keepass and forces me into that infuriating 'spot the store fronts or similar'. In many years of computing I have never got these correct first go. Is this a particular...More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More
If you have a motion and you break it, it will add keyframes form both ends of the split. It will add keyframes on every frame for the entire motion or...More