577 issues found

3

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I spent hours and hours today trying to get convincing walking. No matter which method I employ, I get the dreaded sliding.
For me, this is the number one issue to be solved. I don’t want to be told to speed up or slow down the walk as I want the characters to walk at the speed that I tell...More
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Submitted by andyrumble

3

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Copy - paste or multicopy of characters and lights (everything in fact) would be of a great help....More
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Submitted by jjmantello

0

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If I want to manually control a bone that has a spring this is what I have to do:
Select Avatar
Edit in 3DXchange...More
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Submitted by Dragonskunk

0

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PART 1:
There really should be a "Product" category for Feedback Tracker.
It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
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Submitted by justaviking

1

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I'd like to request that an oval shape be made available for Bokeh, to simulate anamorphic lens effects....More
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Submitted by benhairston

0

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Hi out there,
What we allways missing is a Textgenerator INSIDE Iclone like the "create a primitive shape..."
that every 3D Software have like MOI (Moments of Inspiration), Cinema4D, Carrara 3D -to name a few....More
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Submitted by 2IDs media:design

6

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There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
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Submitted by tbseo

1

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1.Correct linear lighting & PBR
2. Deffered Shading
3.Better Shadow maps...More
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Submitted by Arbaz999

2

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Would be amazing if we could bake the textures from Iray and use them normally in iClone for animation :)
So we can render the scene even with the normal iClone renderer. Then the rendering process would be so much faster having the result of Iray render :D...More
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Submitted by ahingel

0

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I like to use shaky cams in my videos for a realistic, close-up feel. Right now I attach the camera to a dummy prop, and then use prop puppeteering to animate the prop. It would be nice to just directly be able to animate the camera in realtime. Note, this is not the same as moving the camera...More
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Submitted by dante1st
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