1.Correct linear lighting & PBR 2. Deffered Shading 3.Better Shadow maps 4.Soft Shadows and Hard Shadows with PCSS filtering 5.Screen Space Shadows 6.Better Screen Space Reflections 7. Volumetric Lighting 8.Area Lights 9. Physical light units, IES lights. 10.Order Independent Transparency(if possible) 11.Realtime Reflection Probes 12.Better Shaders and a good shader system 13. A Day Night cycle and weather system ( if possible) 14. Local Fog 15.GGX with Metal & Specular 16.Anisotropic GGX 17.Sub-surface scattering with translucency 18.Clear coat shader 19.Double sided shader 20.Good specular occlusion 21.Hair, Eye, Cloth shading models
Correct HDR for GI Consistency with direct illumination Soft Shadows from indirect illumination