Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
Hi out there, what is the solution to get the slidersettings like all the tutorial and manual pic are showing? in my version 6 and 7(trial) the round sliderknob is nowere visible. all sliderknobs are only a small line....More
I'm using Jade in a scene. She has elaborate hair with a Mohawk, which becomes partially transparent when there are smoke or fog particles in the background. The image hair_and_smoke.jpg shows what happens. The image hair_normal.jpg shows what the hair should look like....More
I am referring to CC characters for all my wishful features here. Capsual collision shapes that can be scaled to different sizes at the top and bottom? Maybe even scaled differently between x and y? Thicker on x than y or thicker on y than x....More
This is a refresher of the request for iClone 6, which has already 56 votes as I write this! With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
Importing mp4, or avi video as background, works for a second then stops. Running it again produces no movement. Open 'New project' results in error message 'Failed to load the file'. selecting ok it displays the same message again. The only way out is to quit the program and reload it. I...More
One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More