Because Reallusion decided to make iClone (iC) and Chaarcter Creator (CC) different products with different file formats there is a lot of content being sold as either CC Cloth / CC Accessories or iC7 Clothing / iC7 Props which can easily be converted to the other format. The issue is that...More
- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell - EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so - REAL WORLD SCALE is a must have to work exactly!!!!...More
In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient. On the other end of the scale we currently...More
Hi RL Team, regarding the creation of animations it would be a perfect addition if we could change & animate the scale of different body parts of a character directly in iClone7 (Squash and Stretch). Something like the Avatar Proportion settings for Non-Standard characters, but animatable...More
Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest... Currently no such material-type editing is available. Thanks for the consideration!...More
Hello, while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop. Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More