When using MP4 or popVideo in iClone, I am experiencing hanging, slow performance, and eventually application crash. I am applying a video as a Diffuse map for a Plane A - object. When scrubbing the playback head on the main player (above the timeline), the video texture does not advance...More
Hello! iClone is great! The forthcoming integration of popcornFXs will be great; however iClone is weak on water. Why not implementing at least splashes?...More
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props. With morphs you would have more control over props as oppose to baked perform actions or key-frame animation simply because 3-rd party apps (where morph are created)...More
This is my second attempt to get this solved. Last time I did not save my project file. This time I did. Here is the problem: The DOF mask seems to be broken. There is no seamless transition between the "in focus" and "out of focus" parts. In the "out of focus" parts of the picture there seemed...More
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
I have a problem trying to make Character Creator accept opacity map for some boots I have made. The Appearance Editor is permanently greyed out. I strongly suspect reallusion has blocked me from asking for any help. Could you please clarify so that I can move. I paid a lot of money buying...More
This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange. Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
This is from both iClone 7 directly and 3DXchange as well. Same behavior in both. Issue one: - When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More