1661 issues found

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
  •  0
  •  1004
Submitted by gamerfuzion

0

Votes
Active
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip.
Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip.
As you do not have any preview when browsing in the motion library for...More
  •  0
  •  650
Submitted by anders_187857

0

Votes
Assigned
Hi,
i have some objs with materials already setup in an Unreal folder. However, if i dump a iclone FBX (props with animation) in the same folder, it will mess up the other objs' materials. The issue is with the autosetup. The problem will not occur when i disable the plugin....More
  •  0
  •  663
Submitted by Procrastinator

0

Votes
Active
Animation preview on selected character in scene when hovering animations in library, that would be really nice!...More
  •  0
  •  646
Submitted by anders_187857

0

Votes
Duplicate
Dear sir/madam. I exported the low- poly character from the export setting (InstaLOD Remesher) to iClone 7. I clicked a low-poly character to the preview Window of iClone 7....suddenly iClone 7 was disappeared! I tried to do them again and again but no succes...More
  •  0
  •  682
Bug
Submitted by faulk600_20130518110223388

0

Votes
Active
using the modify panel way loads crazytalk that needs conversion to be returned back via cc2 then cc3 then cc3+
a lot of steps headshot will do away with using current panel change.crazytalk seems more cartoon animator than iclone with advent of head shot and cc3+ workspace...More
  •  0
  •  654
Submitted by Bellaire-Bob

0

Votes
Released
Step to reproduce issue:
1. Start up iClone 7.81
2. Load an 'Avatar' (custom or default template, anything would work)...More
  •  0
  •  698
Submitted by hm7063

0

Votes
Active
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin.
According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion.
https://manual.reallusion.com/iClone...More
  •  0
  •  829
Submitted by hm7063

0

Votes
Active
Please we need the option to choose where we can apply the outlines
Please this is so important ❤
If there is a hack or some settings that we can remove the outlines from a material please tell me...More
  •  0
  •  637
Submitted by ahingel

0

Votes
Active
Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
  •  0
  •  717
Submitted by TBone50