1661 issues found

0

Votes
Not Reproducible
When I try to save a project, the file name in the title bar remains appended with a star, e.g., test.iProject*.
When checking in Windows Explorer, I find that the file has actually been saved, so it seems that it is just the indicator that is not functioning.
Sometimes the star disappears...More
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  •  894
Submitted by animagic

0

Votes
Assigned
When using SetData("Position/PositionX"...) on props there is no issue. It works fine.
But when try use it on an avatar will set it to the wrong position.
pos_x=-1084...More
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  •  993
Submitted by The-any-Key

0

Votes
Assigned
Dear Reallusion!
I bought Iclone pipeline (CC 3dxchange) in september from you.
The program runs on Nvidia GTX 1080 series. Until december was no problem with running Iclone with nvidia driver 39... installed....More
  •  5
  •  3042
Submitted by Levi528

0

Votes
Not a Bug
# Get new data holders for tranformation
scale = RLPy.RVector3()
rot = RLPy.RQuaternion.IDENTITY...More
  •  2
  •  982
Submitted by The-any-Key

0

Votes
Not a Bug
I transform the x rotation in iClone to 14 degrees (0.24... radians)
When I run:
transform_object = RLPy.RTransform()...More
  •  1
  •  1022
Submitted by The-any-Key

0

Votes
Assigned
A default Shadow Catcher is a good example. Looks like a glow map was part of it at some point during development.
And it would emit with grayed out value. See the screenshot....More
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  •  911
Submitted by 4u2ges

0

Votes
Active
Root motion need to be added to Unity export as well. I saw the post on the Ue4 export and need root motion in Unity as well....More
  •  0
  •  1113
Submitted by grps.inc

0

Votes
Active
Not able to change the tranistion curve for a material i.e from linear to step....More
  •  1
  •  1106
Submitted by videodv

0

Votes
Active
PART 1:
There really should be a "Product" category for Feedback Tracker.
It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
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  •  1201
Submitted by justaviking

0

Votes
Released
It seem GetSkeletonComponent().GetSelectedBones() only return the same bone. Even if you select other bones in the Edit motion layer....More
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  •  1020
Submitted by The-any-Key