226 issues found

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

0

Votes
Closed
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
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  •  2504
Submitted by will2power71

0

Votes
Not Reproducible
Sometimes for unknown reason props wind up being differently arranged when accessed from an exported FBX. Usually I can fix by setting all props as the sub-prop to one (Attach > pick parent). But sometimes I see when a scene has its own props divided out into sub-props, you have to unsub...More
  •  2
  •  1667
Submitted by TonyDPrime

1

Votes
Active
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
  •  1
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Submitted by chrispnpro

0

Votes
Active
Hello,
when I'm exporting an FBX from iClone7 (latest) to 3dsMax, I'm getting no Opacity.
Eye Occlusion is white and Eyelashes are opaque....More
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  •  1278
Submitted by cgi_468384

0

Votes
Active
I have all of the export licenses for hair builder, beard and brows and hair patch. But when I hit the transfer button to move it to UE4 it gives me the FBX warning to purchase the license. How do I get iClone to recognize my Smart Hair?...More
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  •  433
Submitted by 7imprice

0

Votes
Assigned
I work on Windows10.
My iClone version is 7.93.5904.1;
Motion Live v1.1;...More
  •  1
  •  1589
Submitted by Shuai

0

Votes
Active
AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More

3

Votes
Active
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow.
So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More

0

Votes
Not a Bug
when I try to export to Omniverse it says the feature is only available in 3dxchange Pipeline. You can install it or purchase it. I had already downloaded Iclone 7 3dxchange v 7.81 Pro...More
  •  1
  •  1098
Submitted by asburn2
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